A downloadable game

This is Rogue Planet: Consolidation Demo 5

Surreal Action Horror!

Rogue Planet Demo 5 is a standalone expansion to the original Steam release, set 2 years after the original. The climactic finale and final chapter of the first game taking place during the end of the world in 2012. Rogue Planet: Consolidation is a solo developed dreamlike FPS game made by 3ofSpades over the course of 6 years. It takes influences from LucasArts' games in their later years and late generation Xbox 360 and Playstation 3 games.

It is designed to push the GameGuru Engine to its limits with beautiful Graphics and satisfying Gameplay systems, while being accessible to lower end systems and taking minimal storage space.

The Story:

Now that you've awoken from the events of the original, you return to the places you once explored in your dreams to find answers.

Taking a job to repair a radar array leads to the place of origin to everything, as the truth of what happened in Santa Fe 2 years ago is finally beginning to unravel. Your interpretation of the truth will affect the world around you, and more importantly, the people living in it.

Be careful. Imaginations can be powerful things...

Do you think you can bring yourself to find the real truth one last time? No choice without a consequence, no consequence without a step taken.  With every step you take, there is a price to pay.

How far will you go to save yourself?

Featuring:

-7 new levels (Now Including New Poop Wrestling Easter Egg Levels! Yes, literally!)

-Remade lighting with HDR support and fixes

-New music

-New Hud

-8 new weapons

-New Secrets and Easter Eggs

-Audio Rebalancing

-New FPS Arms

-Fixed Ambient Occlusion

-New Level Title Cards

-FOV Fixes (Now you can properly adjust your FOV and your viewmodel!)

-Optimized View Distance and Removed Cluttered and Unused Models on Every Level

-New and Improved Hallucinations

-Improved Level Flow and AI Behaviors

-Remade Lumbermill Level

-More Airships and a Big Aurora in Act 3

-Lots of Bug Fixes

-New About and Loading Menu Screens

-Polished the game, loved it, squeezed it, and called it George.

Play for free now!

MINIMUM SPECS:

OS: Windows 7, 8, 10

Processor: Intel Dual-Core 2GHz or AMD Dual-Core 2GHz

Memory: 8 GB RAM

Graphics: Integrated Intel HD 520 or AMD Ryzen Graphics

DirectX: Version 11

Storage: 6 GB available space

Sound Card: DirectX Compatible Sound Card with latest drivers

RECOMMENDED SPECS:

OS: Windows 10 1903

Processor: Intel Quad-Core (i5 2300) or AMD Octo-Core (FX 8150)

Memory: 8 GB RAM

Graphics: 4 GB AMD or 4 GB NVIDIA GPU

DirectX: Version 11

Storage: 6 GB available space

Sound Card: DirectX Compatible Sound Card with latest drivers

Additional Notes: Would also recommend a SSD or HDD cache to help with load times. An SSHD would also work. This game also works on Windows 11. Unsure of Windows XP and Vista, but apparently it is listed as supported on GameGuru's store page.

Some known issues and things to note:

- If you want to change your resolution, go to windows settings and change your monitor's native resolution to the desired setting. This engine should really have a proper menu for that, but nothing I can do, so that's the only way I got.

-On AMD GPUs, many models may have an obscenely bright white glow. No known cause or fix as this is an engine wide issue to my knowledge, however, setting entity shading in the realtime graphics menu or the graphics preset to lowest will prevent this from happening and should be the best workaround.

-The game is prone to issues when background apps are open. Mostly crashes and lots of lag. The game is especially buggy when Steam is open in the background. Since this is a standalone demo on itch, and the game produces Steam appid files upon starting itself automatically, what basically happens is Steam looks for a file that doesn't exist and that makes it confused because it can't find the associated appid, so it crashes the game in its confusion to avoid any kind of danger. Discord overlay and most apps don't agree, especially GameGuru. Actually most overlays and apps don't agree with GameGuru, so it's best to keep them closed while you play the game to avoid any issues.

 
-The fullscreen mode will take full control of your mouse like a PS2 era console port. So that makes alt-tabbing basically a 50/50 shot to crash your game if you have any other apps open in the background on the same monitor for any reason. Make sure any background apps are closed so GameGuru doesn't play any games with memory leaks. It especially does not agree with overlays.

- Do not do anything while the game loads. Don't tab out, don't move the mouse, don't touch the keyboard. Just let it load or it'll probably break. The gameguru engine has to restart itself to load new levels, thus the instability and non-responsiveness. They basically put a bandaid over a .50 bullet wound and called it quits. So wait for it to respond before you rage and go play something else. As far as I know, the loading screens are held together with 2 toothpicks and a stick of gum. Just so you know what we're dealing with here. I hate it too, but no fix on it. Sorry.

- There are no working settings for windowed mode as far as I know of, although there apparently are settings for aspect ratios in the setup.ini, unsure of their functionality yet, so will investigate for ultrawide monitors at a later time. The game is designed for lower end systems, and budget 2015 pcs. So needless to say, ultrawide isn't very low end, but if you want to volunteer to test fixes for any bugs that may or may not happen on those monitors, I'm all ears.

-If the game is lagging or chugging for any reason, try to lower the graphics preset to lowest in the pause menu. If you still aren't getting a playable frame rate, go into the realtime tab menu settings by pressing the tab key twice in game. Start by lowering everything in Graphics Options except occlusion to 0, then vegetation quantity to 0, disable post processing effects like bloom, motion blur, and whatever else, and set the fog and camera distance to be fairly close, then set your fog intensity pretty high.

Now you can toy around with it, but that got the game working on a Dell latitude e5470 from about 2015 running windows 10 22h2 with about 30fps on average at 800x600, so this game can play on a toaster, but if you need to turn off everything to get a playable frame rate, feel free. What matters most is you can play my game. Make it look any way you want, I don't care. That's why you got the real time and reshade menus. Make it green if you want.

- To change texture quality, set dividetexturesize= 1, 2, or 4 in the setup.ini. I have also set the shadow distance to 3000, so if you wish to raise it, you can. Default is 5000 in the editor, but it tends to cause lag and not be noticeable compared to 3000, so do so at your own risk.

- Make sure steam is also not running in the background as well since that can cause crashes during loading.

- There are no saves for now, so make sure to save at the start of every level. This engine can and will break at any time at complete random. Always save at the start, no one is safe from the sins of GameGuru. Will include saves on the itch.io and gamejolt pages shortly after release.

- If you encounter any issues in technical, audio, maps, or anything else, take notes and let me know. If you find any odd design choices too, holler. And I'll either try to fix them, or explain because some things are weird and get bunched in as bugs, such as spooky walls and the 20 demons and assorted goblins I have in the basement. I can't read your mind, so if you say nothing, nothing is what's gonna happen.

- If you encounter a dx11 error, you need to download the dx all in one installer from microsoft. The game is missing dependencies to run properly, so it crashes to make sure your pc doesn't break. You should probably have those for any game, not just rogue planet. Would be nice if Bill Gates included them in windows by default, but whatever.

- Other than that, have fun. If you have any questions, or are interested in my other stuff, go to: threeofspades.weebly.com

Have fun!

Updated 18 days ago
StatusIn development
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Author3ofSpades
GenreShooter

Download

Download
Rogue Planet Demo 5
External

Install instructions

Google Drive:

Download rogueplanetdemo5.7z and unpack. If warned about virus scans, click "Download anyways." Rest assured I don't care about what's on your pc, and I don't want it. I did not make a virus. This is a video game and it's completely safe, if not buggy. Google drive is where I hosted it.

You will need 7zip to unpack the game either way, as it has been heavily compressed into a .7z format to shrink the download size.

You can download 7zip at https://www.7-zip.org/ if you don't have it. Since the game is 64-bit, download the x64 version. (That also means you should have a 64-bit pc.) Sorry windows 95.

The full game size should be around 9GB uncompressed, so you might see why I needed to shrink it. That's a lot of data. But I got that down to about 4.7gb. So that should be easier to download. If that's too much for your browser, you can always try the itch desktop launcher.

If you get any DirectX or Visual Studio Errors, try downloading and installing both of these all in one packages, as the cause could be missing runtimes that GameGuru uses as dependencies (rest assured these are perfectly safe parts of Windows that will not cause any issues and that most games use):

DirectX All in One Installer (Official Microsoft Download): https://www.microsoft.com/en-us/download/details.aspx?id=35

Visual Studio All in One Installer (MajorGeeks Download because Microsoft doesn't have one for Visual Studio apparently): https://www.majorgeeks.com/files/details/visual_c_redistributable_runtimes_aio_r...

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